Enumeration Members
Approach
Approach: "approach"
BleedStart
BleedStart: "bleed-start"
BoostFailure
BoostFailure: "boost-failure"
Experience
Experience: "experience"
FleeFailure
FleeFailure: "flee-failure"
FleeSuccess
FleeSuccess: "flee-success"
FriendlyTargetFailure
FriendlyTargetFailure: "friendly-target-failure"
GainStat
GainStat: "gain-stat"
HardenEnd
HardenEnd: "harden-end"
HardenStart
HardenStart: "harden-start"
HardenStartFailure
HardenStartFailure: "harden-start-failure"
Instakill
Instakill: "instakill"
InstakillFail
InstakillFail: "instakill-fail"
InstakillFinish
InstakillFinish: "instakill-finish"
InventoryFull
InventoryFull: "inventory-full"
LearnAbility
LearnAbility: "learn-ability"
LevelUp
LevelUp: "level-up"
MilestoneReset
MilestoneReset: "milestone-reset"
MilestoneResetFailure
MilestoneResetFailure: "milestone-reset-failure"
NewLevel
NewLevel: "new-level"
PoisonEnd
PoisonEnd: "poison-end"
PoisonEndFailure
PoisonEndFailure: "poison-end-failure"
PoisonStart
PoisonStart: "poison-start"
Rejuvenate
Rejuvenate: "rejuvenate"
RejuvenateFailure
RejuvenateFailure: "rejuvenate-failure"
ReviveFailure
ReviveFailure: "revive-failure"
SoftenEnd
SoftenEnd: "soften-end"
SoftenStart
SoftenStart: "soften-start"
SoftenStartFailure
SoftenStartFailure: "soften-start-failure"
UseAbility
UseAbility: "use-ability"
UseItem
UseItem: "use-item"