Enumeration CombatEventType

Enumeration Members

Ambush: "ambush"
Approach: "approach"
BleedStart: "bleed-start"
Boost: "boost"
BoostFailure: "boost-failure"
Crit: "crit"
Damage: "damage"
Death: "death"
Defeat: "defeat"
Drop: "drop"
Experience: "experience"
FleeFailure: "flee-failure"
FleeSuccess: "flee-success"
FriendlyTargetFailure: "friendly-target-failure"
GainStat: "gain-stat"
Gold: "gold"
HardenEnd: "harden-end"
HardenStart: "harden-start"
HardenStartFailure: "harden-start-failure"
Heal: "heal"
Instakill: "instakill"
InstakillFail: "instakill-fail"
InstakillFinish: "instakill-finish"
InventoryFull: "inventory-full"
LearnAbility: "learn-ability"
LevelUp: "level-up"
MilestoneReset: "milestone-reset"
MilestoneResetFailure: "milestone-reset-failure"
Miss: "miss"
NewLevel: "new-level"
Obtain: "obtain"
PoisonEnd: "poison-end"
PoisonEndFailure: "poison-end-failure"
PoisonStart: "poison-start"
Rejuvenate: "rejuvenate"
RejuvenateFailure: "rejuvenate-failure"
Renew: "renew"
Revive: "revive"
ReviveFailure: "revive-failure"
SoftenEnd: "soften-end"
SoftenStart: "soften-start"
SoftenStartFailure: "soften-start-failure"
UseAbility: "use-ability"
UseItem: "use-item"