Interface BattleDamageEvent

interface BattleDamageEvent {
    abilityID?: string;
    amount: number;
    channel: number;
    duration: number;
    isBleed?: boolean;
    isCrit?: boolean;
    isInstakill?: boolean;
    isPoison?: boolean;
    isRedirected?: boolean;
    startedAt: number;
    target: BattleDamageEventTarget;
    type: Damage;
}

Hierarchy (view full)

Properties

abilityID?: string
amount: number
channel: number
duration: number
isBleed?: boolean
isCrit?: boolean
isInstakill?: boolean
isPoison?: boolean
isRedirected?: boolean
startedAt: number
type: Damage