Interface InitialUpdate

interface InitialUpdate {
    battle?: InitialBattleUpdate;
    isSubscribed: boolean;
    mainMenu?: InitialMainMenuUpdate;
    mainState: MainState;
    parties: readonly PartyUpdate[];
    players: readonly InitialPlayerUpdate[];
    world?: InitialWorldUpdate;
}

Properties

isSubscribed: boolean
mainState: MainState
parties: readonly PartyUpdate[]
players: readonly InitialPlayerUpdate[]