Interface InitialUpdate

interface InitialUpdate {
    battle?: InitialBattleUpdate;
    discordID?: string;
    isSubscriptionCanceled?: boolean;
    mainMenu?: InitialMainMenuUpdate;
    mainState: MainState;
    parties: readonly PartyUpdate[];
    playerID: string;
    players: readonly InitialPlayerUpdate[];
    subscriptionOverAt?: number;
    untilShutdown: number;
    world?: InitialWorldUpdate;
}

Properties

discordID?: string
isSubscriptionCanceled?: boolean
mainState: MainState
parties: readonly PartyUpdate[]
playerID: string
players: readonly InitialPlayerUpdate[]
subscriptionOverAt?: number
untilShutdown: number