Interface WorldMoveCharacterUpdate

interface WorldMoveCharacterUpdate {
    characterID: string;
    direction: Direction;
    isPoisoned?: boolean;
    isRenewing?: boolean;
    order: number;
    resources?: WorldResourcesUpdate;
    step: Step;
}

Properties

characterID: string
direction: Direction
isPoisoned?: boolean
isRenewing?: boolean
order: number
step: Step