Interface CombatReviveEvent

interface CombatReviveEvent {
    abilityID: string;
    amount: number;
    channel: number;
    duration: number;
    startedAt: number;
    target: CombatReviveEventTarget;
    type: Revive;
}

Hierarchy (view full)

Properties

abilityID: string
amount: number
channel: number
duration: number
startedAt: number
type: Revive