Interface EndPlayerBattleCharacterUpdate

interface EndPlayerBattleCharacterUpdate {
    agility: number;
    bagItemInstances: readonly ItemInstanceUpdate[];
    bodyItemInstance?: ItemInstanceUpdate;
    boostItemInstances: readonly ItemInstanceUpdate[];
    characterID: string;
    characters: readonly WorldCharacterUpdate[];
    clothesDyeItemInstance?: ItemInstanceUpdate;
    defense: number;
    experienceUntilLevel?: number;
    hairDyeItemInstance?: ItemInstanceUpdate;
    headItemInstance?: ItemInstanceUpdate;
    intelligence: number;
    inventoryGold: number;
    luck: number;
    mainHandItemInstance?: ItemInstanceUpdate;
    maskItemInstance?: ItemInstanceUpdate;
    npcs: readonly WorldNPCUpdate[];
    offHandItemInstance?: ItemInstanceUpdate;
    outfitItemInstance?: ItemInstanceUpdate;
    parties: readonly PartyUpdate[];
    strength: number;
    tilemapID: string;
    timePlayed: number;
    wisdom: number;
    x: number;
    y: number;
}

Properties

agility: number
bagItemInstances: readonly ItemInstanceUpdate[]
bodyItemInstance?: ItemInstanceUpdate
boostItemInstances: readonly ItemInstanceUpdate[]
characterID: string
characters: readonly WorldCharacterUpdate[]
clothesDyeItemInstance?: ItemInstanceUpdate
defense: number
experienceUntilLevel?: number
hairDyeItemInstance?: ItemInstanceUpdate
headItemInstance?: ItemInstanceUpdate
intelligence: number
inventoryGold: number
luck: number
mainHandItemInstance?: ItemInstanceUpdate
maskItemInstance?: ItemInstanceUpdate
npcs: readonly WorldNPCUpdate[]
offHandItemInstance?: ItemInstanceUpdate
outfitItemInstance?: ItemInstanceUpdate
parties: readonly PartyUpdate[]
strength: number
tilemapID: string
timePlayed: number
wisdom: number
x: number
y: number